One of the best modern Roblox events for me. The main games pretty much all had great and engaging quests, The Outskirts were mostly fun with few stinkers and a lot of games that took me by surprise and Roaming the Hollows is kind of an in-between of the two which makes sense.
This is also one of the few recent events that made the hub quests and items meaningful, I loved the puzzles, they felt just the right amount of challenging and fun, although the quality dwindled into scavenger hunts in the later floors but still, it was good.
I also like the story elements they had going every day, it wasn't very deep, but enough to keep me engaged in what I was doing, the event actually felt like I was working towards something on top of the dev hunt format.
The UGC items were awesome, granted I don't usually use them, but I can appreciate the quality on display here.
The streamer integration watch parties were also very cool and fun to look at and be a part of, the community interactions were and will be fun to look back on.
The finale, was essentially a glorified trip down Hollow lane, and was serviceable, though a bit disappointing, but it wasn't bad at all, the bar was just raised pretty high, and so the lackluster ending just leaves people craving for more.
Overall, I throughly enjoyed my experience with the Hollow and this genuinely makes me excited for future events (maybe we'll finally get those Jollies right ahaha)
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